Will update soon...


Paradox Development Studio News - External
War of the Vikings Released!
Tue, 15 Apr 2014 15:28:00 +0200
Greetings community!

Something extraordinary happened this morning, an event comparable to Ragnarök itself - signaling both the end of times and a new beginning. Arriving at the office we had the pleasure of seeing War of the Vikings in a whole new way; radiating in a soothing aura of self confidence and greatness. As we basked in the nearly blinding light coming out of what seemed like nowhere we noticed what had changed, extruding from its chin was a lone, but proud, strand of hair.
“It is ready” said Executive Producer
Runemaster - Development Diary 10 - Skill Trees and Abilities
Mon, 14 Apr 2014 12:48:00 +0200
Hey everyone!

Another week, another Monday, and a new Developer Diary! Welcome to Dev Diary 10 for our upcoming RPG Runemaster. This week it is all about Skill Trees and Abilities for your hero.
When you begin your adventure, you start with basic abilities and each time you level up you will be able to add perks, increase your stats or improve on your existing abilities for your hero. What perks you choose depends on your hero’s level and the perks previously chosen. To shape your hero and make him/her sharper and stronger in the areas of how you play is of course vital to the gameplay.

So, let's take the basics first! When you begin your saga, every class have two skill trees, one for defense and
Hearts of Iron IV - Development Diary 4 - Land Doctrines
Fri, 11 Apr 2014 10:27:00 +0200
Hello! It's time for another Hearts of Iron 4 Developer Diary, and this one is about Land Doctrines. For HoI4, we are leaning more towards the Doctrine paths you may remember from HoI2 than the mix-and-match of HoI3. We have 4 main mutually exclusive Doctrine paths which nations can research. Each path also has one or more mutually exclusive choices to further differentiate the doctrines and sub-doctrines.
Because we are still pre-alpha, I can't really describe exactly what each tech in the tree does at the moment; this can and will change as we implement, test and iterate over them. I can describe the general idea behind each path and choice so hopefully you will understand what we are aiming for.
Holy Cow! Crusader Kings II: Rajas of India is Available Now!
Fri, 11 Apr 2014 10:20:00 +0200
Strategy Gets Spicy in the Fiery New Expansion Released Today with a New Trailer!

STOCKHOLM – March 25, 2014 – Karmic forces favour the faithful as the gurus of Grand Strategy at Paradox Interactive and Paradox Development Studio today release Crusader Kings II: Rajas of India. History is heating up in Hindustan and tactics get tantric as the spicy sixth expansion of the universally-acclaimed strategy/RPG sets sights on the Subcontinent and enlightens on the Eastern religions: Hinduism, Buddhism and Jainism. Vishnu is being virtuous!

Crusader Kings II: Rajas of India is available now for $14.99 from digital download portals.
Runemaster - Development Diary 9 - Items and World Loot
Fri, 11 Apr 2014 10:19:00 +0200
Welcome to Developer Diary 9 for Runemaster and this week we will talk about Items and loot! What is a RPG without items and loot? Well… still a RPG but not as much fun!

Runemaster divides items into three categories:
- Quest Items
- Random Items
- Unique Items

QUEST ITEMS

Quest Items, as I am sure you have already surmised, are items you gain as part of a quest. These can be anything from a long lost ring to a pyramid of dwarven skulls. These items cannot be equipped by the player, but may have many uses in the quests themselves. These are plot sensitive items and aren’t really of much use outside of their quest purpose - but
Paradox Development Studio News - External